Version 3.0
-Migrated to Mission Pack Code
-New Team based Door Controllers
-New TeamChat(""); script command added
-New HUD Score toggle key added
-Recovery of Dropped flag now scores points
-New Deathmatch Map intro screens introduced
-PlasmaThrower changed
-CPPR removed and replaced with Mine Layer Gun
-New maps added
-Maps Retextured and Reworked
-New Custom textures added
-New Custom MP's added
-Numerous bug fixes

Verion 2.0
-Added New Game Option: Knife Damage Level can be set
-Modified ControlZone Entity to Support Teamplay
-Modified ObjectiveItem Entity to Support Teamplay
-Modified ObjectiveZone Entity to Support Teamplay
-Modified ObjectiveManager Entity to Support Teamplay, Must now link to the ObjectiveItem
-Added GameController Entity to Support Teamplay (required item)
-Modified PlayerStart to Support Teamplay
-Added new keybind for TeamChat
-Added TeamBalancing Score System (smaller teams generate greater points at objectives)
-Added Teamplay Maps: CTF_Pyramids, CTF_Storm, TCZ_FrontLine, TCZ_Station, STO_Duel, STO_Grid, CTF_Orion01, CTF_Badlands 
-Objective Identification now appears next to PlayerOwner's name on Hud Score Chart
-Fixed transparency problem on Mobius Stairway
-Changed texturing on King of the Hill
-Altered weapons and sounds in Turbine
-Changed default dedicated server player speeds
-Added Music to all maps
-Objective Entity's now validate targets
-Added Dynamic Taunts
-Added server variable sp_lMaxDamageAlpha to limit the amount of redness when hurt
-Mouse sensitivity now decreased when in Zoom modes
-CPP Rifle bullet is smaller and leaves a particles trail
-Added Weapon binds for new weapons into the control schemes
-Added NoTrespassZone Entity for mappers to block players, or particular weapons fire

Verion 1.0
-Added New Game Option: 4 Level Player Movement Speed setting for the server 
-Added New Weapon: Plasma Thrower - uses energy to fire a fast, area effect energy bolt (ammo 5/10 cells) 
-Added New Weapon: Charged Particle Projection Rifle - an energy based sniper weapon with zoom (ammo 10 cells)
-Added New Key Binding Secondary Fire:
  1) Rocket Launcher has a level 1 zoom
  2) Grenade Launcher can launch gas grenades
  3) Plasma Thrower can shoot a slower firing, but more powerful energy bolt
  4) Charged Particle Projection Rifle has a level 2 Zoom 
-Added ControlZone Maps: CZ_KingOfTheHill, CZ_Turbine, CZ_Monolith, CZ_MobiusStairway
-Added Rugby Maps: RG_TheTwoTowers, RG_Colisuem, RG_ReactorCore
-Added Objective Thief Maps: OT_Eclipse, OT_TheBazaar
-Added ControlZone Entity (useable in SeriousEditor)
-Added ObjectiveItem Entity (useable in SeriousEditor)
-Added ObjectiveZone Entity (useable in SeriousEditor)
-Added ObjectiveManager Entity (useable in SeriousEditor)